Bullet Collision Detection & Physics Library
btSoftBodySolvers.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_SOFT_BODY_SOLVERS_H
17 #define BT_SOFT_BODY_SOLVERS_H
18 
20 
21 
22 class btSoftBodyTriangleData;
23 class btSoftBodyLinkData;
24 class btSoftBodyVertexData;
26 class btCollisionObject;
27 class btSoftBody;
28 
29 
31 {
32 public:
34  {
41  };
42 
43 
44 protected:
47  // Simulation timescale
48  float m_timeScale;
49 
50 public:
53  m_timeScale( 1 )
54  {
57  }
58 
60  {
61  }
62 
66  virtual SolverTypes getSolverType() const = 0;
67 
68 
70  virtual bool checkInitialized() = 0;
71 
73  virtual void optimize( btAlignedObjectArray< btSoftBody * > &softBodies , bool forceUpdate=false) = 0;
74 
76  virtual void copyBackToSoftBodies(bool bMove = true) = 0;
77 
79  virtual void predictMotion( float solverdt ) = 0;
80 
82  virtual void solveConstraints( float solverdt ) = 0;
83 
85  virtual void updateSoftBodies() = 0;
86 
88  virtual void processCollision( btSoftBody *, const struct btCollisionObjectWrapper* ) = 0;
89 
91  virtual void processCollision( btSoftBody*, btSoftBody* ) = 0;
92 
94  virtual void setNumberOfPositionIterations( int iterations )
95  {
96  m_numberOfPositionIterations = iterations;
97  }
98 
101  {
103  }
104 
106  virtual void setNumberOfVelocityIterations( int iterations )
107  {
108  m_numberOfVelocityIterations = iterations;
109  }
110 
113  {
115  }
116 
118  float getTimeScale()
119  {
120  return m_timeScale;
121  }
122 
123 #if 0
124 
127  virtual void addCollisionObjectForSoftBody( int clothIdentifier, btCollisionObject *collisionObject ) = 0;
128 #endif
129 };
130 
136 {
137 protected:
138 
139 public:
141  {
142  }
143 
145  {
146  }
147 
148 
150  virtual void copySoftBodyToVertexBuffer( const btSoftBody * const softBody, btVertexBufferDescriptor *vertexBuffer ) = 0;
151 };
152 
153 
154 #endif // #ifndef BT_SOFT_BODY_SOLVERS_H
btSoftBodySolverOutput::copySoftBodyToVertexBuffer
virtual void copySoftBodyToVertexBuffer(const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer)=0
Output current computed vertex data to the vertex buffers for all cloths in the solver.
btSoftBodySolver::copyBackToSoftBodies
virtual void copyBackToSoftBodies(bool bMove=true)=0
Copy necessary data back to the original soft body source objects.
btCollisionObject
btCollisionObject can be used to manage collision detection objects.
Definition: btCollisionObject.h:49
btSoftBodySolver::setNumberOfPositionIterations
virtual void setNumberOfPositionIterations(int iterations)
Set the number of velocity constraint solver iterations this solver uses.
Definition: btSoftBodySolvers.h:94
btSoftBodySolver::getTimeScale
float getTimeScale()
Return the timescale that the simulation is using.
Definition: btSoftBodySolvers.h:118
btCollisionObjectWrapper
Definition: btCollisionObjectWrapper.h:17
btSoftBodySolverOutput
Class to manage movement of data from a solver to a given target.
Definition: btSoftBodySolvers.h:135
btSoftBodySolver::solveConstraints
virtual void solveConstraints(float solverdt)=0
Solve constraints for a set of soft bodies.
btSoftBodySolver::m_numberOfVelocityIterations
int m_numberOfVelocityIterations
Definition: btSoftBodySolvers.h:46
btSoftBodySolver::DX_SIMD_SOLVER
@ DX_SIMD_SOLVER
Definition: btSoftBodySolvers.h:40
btSoftBodySolver::m_numberOfPositionIterations
int m_numberOfPositionIterations
Definition: btSoftBodySolvers.h:45
btSoftBodySolverOutput::btSoftBodySolverOutput
btSoftBodySolverOutput()
Definition: btSoftBodySolvers.h:140
btSoftBodySolver::processCollision
virtual void processCollision(btSoftBody *, const struct btCollisionObjectWrapper *)=0
Process a collision between one of the world's soft bodies and another collision object.
btSoftBodySolver::CPU_SOLVER
@ CPU_SOLVER
Definition: btSoftBodySolvers.h:36
btSoftBodySolver::CL_SIMD_SOLVER
@ CL_SIMD_SOLVER
Definition: btSoftBodySolvers.h:38
btTriangleIndexVertexArray.h
btSoftBodySolver::optimize
virtual void optimize(btAlignedObjectArray< btSoftBody * > &softBodies, bool forceUpdate=false)=0
Optimize soft bodies in this solver.
btSoftBodySolver::SolverTypes
SolverTypes
Definition: btSoftBodySolvers.h:33
btVertexBufferDescriptor
Definition: btSoftBodySolverVertexBuffer.h:20
btSoftBodySolver::getSolverType
virtual SolverTypes getSolverType() const =0
Return the type of the solver.
btSoftBodySolver::setNumberOfVelocityIterations
virtual void setNumberOfVelocityIterations(int iterations)
Set the number of velocity constraint solver iterations this solver uses.
Definition: btSoftBodySolvers.h:106
btSoftBodySolver::DX_SOLVER
@ DX_SOLVER
Definition: btSoftBodySolvers.h:39
btSoftBodySolver::DEFAULT_SOLVER
@ DEFAULT_SOLVER
Definition: btSoftBodySolvers.h:35
btAlignedObjectArray< btSoftBody * >
btSoftBody
The btSoftBody is an class to simulate cloth and volumetric soft bodies.
Definition: btSoftBody.h:71
btSoftBodySolver::updateSoftBodies
virtual void updateSoftBodies()=0
Perform necessary per-step updates of soft bodies such as recomputing normals and bounding boxes.
btSoftBodySolver::~btSoftBodySolver
virtual ~btSoftBodySolver()
Definition: btSoftBodySolvers.h:59
btSoftBodySolver
Definition: btSoftBodySolvers.h:30
btSoftBodySolver::predictMotion
virtual void predictMotion(float solverdt)=0
Predict motion of soft bodies into next timestep.
btSoftBodySolverOutput::~btSoftBodySolverOutput
virtual ~btSoftBodySolverOutput()
Definition: btSoftBodySolvers.h:144
btSoftBodySolver::getNumberOfPositionIterations
virtual int getNumberOfPositionIterations()
Get the number of velocity constraint solver iterations this solver uses.
Definition: btSoftBodySolvers.h:100
btSoftBodySolver::btSoftBodySolver
btSoftBodySolver()
Definition: btSoftBodySolvers.h:51
btSoftBodySolver::checkInitialized
virtual bool checkInitialized()=0
Ensure that this solver is initialized.
btSoftBodySolver::CL_SOLVER
@ CL_SOLVER
Definition: btSoftBodySolvers.h:37
btSoftBodySolver::m_timeScale
float m_timeScale
Definition: btSoftBodySolvers.h:48
btSoftBodySolver::getNumberOfVelocityIterations
virtual int getNumberOfVelocityIterations()
Get the number of velocity constraint solver iterations this solver uses.
Definition: btSoftBodySolvers.h:112