Bullet Collision Detection & Physics Library
btMultiBodyPoint2Point.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
17 
18 #include "btMultiBodyPoint2Point.h"
22 
23 #ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
24  #define BTMBP2PCONSTRAINT_DIM 3
25 #else
26  #define BTMBP2PCONSTRAINT_DIM 6
27 #endif
28 
29 btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB)
30  :btMultiBodyConstraint(body,0,link,-1,BTMBP2PCONSTRAINT_DIM,false),
31  m_rigidBodyA(0),
32  m_rigidBodyB(bodyB),
33  m_pivotInA(pivotInA),
34  m_pivotInB(pivotInB)
35 {
36  m_data.resize(BTMBP2PCONSTRAINT_DIM);//at least store the applied impulses
37 }
38 
39 btMultiBodyPoint2Point::btMultiBodyPoint2Point(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB)
40  :btMultiBodyConstraint(bodyA,bodyB,linkA,linkB,BTMBP2PCONSTRAINT_DIM,false),
41  m_rigidBodyA(0),
42  m_rigidBodyB(0),
43  m_pivotInA(pivotInA),
44  m_pivotInB(pivotInB)
45 {
46  m_data.resize(BTMBP2PCONSTRAINT_DIM);//at least store the applied impulses
47 }
48 
50 {
51  //not implemented yet
52  btAssert(0);
53 }
54 
56 {
57 }
58 
59 
61 {
62  if (m_rigidBodyA)
63  return m_rigidBodyA->getIslandTag();
64 
65  if (m_bodyA)
66  {
68  if (col)
69  return col->getIslandTag();
70  for (int i=0;i<m_bodyA->getNumLinks();i++)
71  {
72  if (m_bodyA->getLink(i).m_collider)
73  return m_bodyA->getLink(i).m_collider->getIslandTag();
74  }
75  }
76  return -1;
77 }
78 
80 {
81  if (m_rigidBodyB)
82  return m_rigidBodyB->getIslandTag();
83  if (m_bodyB)
84  {
86  if (col)
87  return col->getIslandTag();
88 
89  for (int i=0;i<m_bodyB->getNumLinks();i++)
90  {
91  col = m_bodyB->getLink(i).m_collider;
92  if (col)
93  return col->getIslandTag();
94  }
95  }
96  return -1;
97 }
98 
99 
100 
103  const btContactSolverInfo& infoGlobal)
104 {
105 
106 // int i=1;
107 int numDim = BTMBP2PCONSTRAINT_DIM;
108  for (int i=0;i<numDim;i++)
109  {
110 
111  btMultiBodySolverConstraint& constraintRow = constraintRows.expandNonInitializing();
112  //memset(&constraintRow,0xffffffff,sizeof(btMultiBodySolverConstraint));
113  constraintRow.m_orgConstraint = this;
114  constraintRow.m_orgDofIndex = i;
115  constraintRow.m_relpos1CrossNormal.setValue(0,0,0);
116  constraintRow.m_contactNormal1.setValue(0,0,0);
117  constraintRow.m_relpos2CrossNormal.setValue(0,0,0);
118  constraintRow.m_contactNormal2.setValue(0,0,0);
119  constraintRow.m_angularComponentA.setValue(0,0,0);
120  constraintRow.m_angularComponentB.setValue(0,0,0);
121 
122  constraintRow.m_solverBodyIdA = data.m_fixedBodyId;
123  constraintRow.m_solverBodyIdB = data.m_fixedBodyId;
124 
125  btVector3 contactNormalOnB(0,0,0);
126 #ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
127  contactNormalOnB[i] = -1;
128 #else
129  contactNormalOnB[i%3] = -1;
130 #endif
131 
132 
133  // Convert local points back to world
134  btVector3 pivotAworld = m_pivotInA;
135  if (m_rigidBodyA)
136  {
137 
138  constraintRow.m_solverBodyIdA = m_rigidBodyA->getCompanionId();
140  } else
141  {
142  if (m_bodyA)
143  pivotAworld = m_bodyA->localPosToWorld(m_linkA, m_pivotInA);
144  }
145  btVector3 pivotBworld = m_pivotInB;
146  if (m_rigidBodyB)
147  {
148  constraintRow.m_solverBodyIdB = m_rigidBodyB->getCompanionId();
150  } else
151  {
152  if (m_bodyB)
153  pivotBworld = m_bodyB->localPosToWorld(m_linkB, m_pivotInB);
154 
155  }
156 
157  btScalar posError = i < 3 ? (pivotAworld-pivotBworld).dot(contactNormalOnB) : 0;
158 
159 #ifndef BTMBP2PCONSTRAINT_BLOCK_ANGULAR_MOTION_TEST
160 
161 
162  fillMultiBodyConstraint(constraintRow, data, 0, 0, btVector3(0,0,0),
163  contactNormalOnB, pivotAworld, pivotBworld, //sucks but let it be this way "for the time being"
164  posError,
165  infoGlobal,
167  );
168  //@todo: support the case of btMultiBody versus btRigidBody,
169  //see btPoint2PointConstraint::getInfo2NonVirtual
170 #else
171  const btVector3 dummy(0, 0, 0);
172 
173  btAssert(m_bodyA->isMultiDof());
174 
175  btScalar* jac1 = jacobianA(i);
176  const btVector3 &normalAng = i >= 3 ? contactNormalOnB : dummy;
177  const btVector3 &normalLin = i < 3 ? contactNormalOnB : dummy;
178 
179  m_bodyA->filConstraintJacobianMultiDof(m_linkA, pivotAworld, normalAng, normalLin, jac1, data.scratch_r, data.scratch_v, data.scratch_m);
180 
181  fillMultiBodyConstraint(constraintRow, data, jac1, 0,
182  dummy, dummy, dummy, //sucks but let it be this way "for the time being"
183  posError,
184  infoGlobal,
186  );
187 #endif
188  }
189 }
190 
192 {
193  btTransform tr;
194  tr.setIdentity();
195 
196  if (m_rigidBodyA)
197  {
199  tr.setOrigin(pivot);
200  drawer->drawTransform(tr, 0.1);
201  }
202  if (m_bodyA)
203  {
205  tr.setOrigin(pivotAworld);
206  drawer->drawTransform(tr, 0.1);
207  }
208  if (m_rigidBodyB)
209  {
210  // that ideally should draw the same frame
212  tr.setOrigin(pivot);
213  drawer->drawTransform(tr, 0.1);
214  }
215  if (m_bodyB)
216  {
218  tr.setOrigin(pivotBworld);
219  drawer->drawTransform(tr, 0.1);
220  }
221 }
btMultiBodyPoint2Point::m_rigidBodyA
btRigidBody * m_rigidBodyA
Definition: btMultiBodyPoint2Point.h:29
btMultiBodySolverConstraint::m_relpos1CrossNormal
btVector3 m_relpos1CrossNormal
Definition: btMultiBodySolverConstraint.h:40
btMultiBodyJacobianData::scratch_v
btAlignedObjectArray< btVector3 > scratch_v
Definition: btMultiBodyConstraint.h:34
btMultiBodyPoint2Point::createConstraintRows
virtual void createConstraintRows(btMultiBodyConstraintArray &constraintRows, btMultiBodyJacobianData &data, const btContactSolverInfo &infoGlobal)
Definition: btMultiBodyPoint2Point.cpp:101
btRigidBody
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:62
dot
btScalar dot(const btQuaternion &q1, const btQuaternion &q2)
Calculate the dot product between two quaternions.
Definition: btQuaternion.h:878
btMultiBodyPoint2Point::getIslandIdA
virtual int getIslandIdA() const
Definition: btMultiBodyPoint2Point.cpp:60
btMultiBodySolverConstraint::m_angularComponentB
btVector3 m_angularComponentB
Definition: btMultiBodySolverConstraint.h:47
btMultiBodySolverConstraint::m_orgConstraint
btMultiBodyConstraint * m_orgConstraint
Definition: btMultiBodySolverConstraint.h:78
btContactSolverInfo
Definition: btContactSolverInfo.h:69
btVector3::setValue
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
Definition: btVector3.h:652
btMultiBody::getNumLinks
int getNumLinks() const
Definition: btMultiBody.h:164
btScalar
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292
btMultiBodyConstraint
Definition: btMultiBodyConstraint.h:42
btMultiBodyPoint2Point::finalizeMultiDof
virtual void finalizeMultiDof()
Definition: btMultiBodyPoint2Point.cpp:49
btMultiBodySolverConstraint::m_angularComponentA
btVector3 m_angularComponentA
Definition: btMultiBodySolverConstraint.h:46
btMultiBodyPoint2Point.h
btMultiBodyConstraint::m_linkA
int m_linkA
Definition: btMultiBodyConstraint.h:48
btIDebugDraw::drawTransform
virtual void drawTransform(const btTransform &transform, btScalar orthoLen)
Definition: btIDebugDraw.h:166
btRigidBody.h
btRigidBody::getCenterOfMassTransform
const btTransform & getCenterOfMassTransform() const
Definition: btRigidBody.h:359
btTransform::setIdentity
void setIdentity()
Set this transformation to the identity.
Definition: btTransform.h:172
btMultiBodyJacobianData
Definition: btMultiBodyConstraint.h:28
btAssert
#define btAssert(x)
Definition: btScalar.h:131
btMultiBodySolverConstraint
1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and fr...
Definition: btMultiBodySolverConstraint.h:28
btMultiBodyPoint2Point::m_pivotInA
btVector3 m_pivotInA
Definition: btMultiBodyPoint2Point.h:31
btIDebugDraw
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
Definition: btIDebugDraw.h:29
btMultiBodyPoint2Point::getIslandIdB
virtual int getIslandIdB() const
Definition: btMultiBodyPoint2Point.cpp:79
btAlignedObjectArray::resize
void resize(int newsize, const T &fillData=T())
Definition: btAlignedObjectArray.h:218
btMultiBodyLinkCollider.h
btMultiBodyConstraint::m_linkB
int m_linkB
Definition: btMultiBodyConstraint.h:49
btMultiBodyConstraint::m_maxAppliedImpulse
btScalar m_maxAppliedImpulse
Definition: btMultiBodyConstraint.h:58
btMultiBodyConstraint::fillMultiBodyConstraint
btScalar fillMultiBodyConstraint(btMultiBodySolverConstraint &solverConstraint, btMultiBodyJacobianData &data, btScalar *jacOrgA, btScalar *jacOrgB, const btVector3 &constraintNormalAng, const btVector3 &constraintNormalLin, const btVector3 &posAworld, const btVector3 &posBworld, btScalar posError, const btContactSolverInfo &infoGlobal, btScalar lowerLimit, btScalar upperLimit, bool angConstraint=false, btScalar relaxation=1.f, bool isFriction=false, btScalar desiredVelocity=0, btScalar cfmSlip=0)
Definition: btMultiBodyConstraint.cpp:55
btMultiBodyPoint2Point::~btMultiBodyPoint2Point
virtual ~btMultiBodyPoint2Point()
Definition: btMultiBodyPoint2Point.cpp:55
btMultiBodyPoint2Point::debugDraw
virtual void debugDraw(class btIDebugDraw *drawer)
Definition: btMultiBodyPoint2Point.cpp:191
btMultiBodyJacobianData::scratch_r
btAlignedObjectArray< btScalar > scratch_r
Definition: btMultiBodyConstraint.h:33
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
btMultiBodyLinkCollider
Definition: btMultiBodyLinkCollider.h:23
btMultiBodyPoint2Point::m_pivotInB
btVector3 m_pivotInB
Definition: btMultiBodyPoint2Point.h:32
btMultiBody::getLink
const btMultibodyLink & getLink(int index) const
Definition: btMultiBody.h:119
btVector3
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
btMultiBody
Definition: btMultiBody.h:51
btCollisionObject::getIslandTag
int getIslandTag() const
Definition: btCollisionObject.h:443
btAlignedObjectArray< btMultiBodySolverConstraint >
btMultiBodyConstraint::jacobianA
btScalar * jacobianA(int row)
Definition: btMultiBodyConstraint.h:158
btMultiBodyConstraint::m_bodyA
btMultiBody * m_bodyA
Definition: btMultiBodyConstraint.h:46
btMultiBodySolverConstraint::m_orgDofIndex
int m_orgDofIndex
Definition: btMultiBodySolverConstraint.h:79
BTMBP2PCONSTRAINT_DIM
#define BTMBP2PCONSTRAINT_DIM
This file was written by Erwin Coumans.
Definition: btMultiBodyPoint2Point.cpp:24
btMultiBodySolverConstraint::m_solverBodyIdA
int m_solverBodyIdA
Definition: btMultiBodySolverConstraint.h:69
btMultiBodySolverConstraint::m_contactNormal1
btVector3 m_contactNormal1
Definition: btMultiBodySolverConstraint.h:41
btIDebugDraw.h
btMultiBodyConstraint::m_data
btAlignedObjectArray< btScalar > m_data
Definition: btMultiBodyConstraint.h:66
btMultiBodyPoint2Point::btMultiBodyPoint2Point
btMultiBodyPoint2Point(btMultiBody *body, int link, btRigidBody *bodyB, const btVector3 &pivotInA, const btVector3 &pivotInB)
Definition: btMultiBodyPoint2Point.cpp:29
btMultiBodySolverConstraint::m_solverBodyIdB
int m_solverBodyIdB
Definition: btMultiBodySolverConstraint.h:73
btMultiBodySolverConstraint::m_relpos2CrossNormal
btVector3 m_relpos2CrossNormal
Definition: btMultiBodySolverConstraint.h:42
btMultiBody::localPosToWorld
btVector3 localPosToWorld(int i, const btVector3 &vec) const
Definition: btMultiBody.cpp:433
btAlignedObjectArray::expandNonInitializing
T & expandNonInitializing()
Definition: btAlignedObjectArray.h:245
btMultiBodyJacobianData::m_fixedBodyId
int m_fixedBodyId
Definition: btMultiBodyConstraint.h:37
btMultiBodySolverConstraint::m_contactNormal2
btVector3 m_contactNormal2
Definition: btMultiBodySolverConstraint.h:43
btTransform::setOrigin
void setOrigin(const btVector3 &origin)
Set the translational element.
Definition: btTransform.h:150
btMultiBody::getBaseCollider
const btMultiBodyLinkCollider * getBaseCollider() const
Definition: btMultiBody.h:134
btMultiBodyConstraint::m_bodyB
btMultiBody * m_bodyB
Definition: btMultiBodyConstraint.h:47
btMultiBodyJacobianData::scratch_m
btAlignedObjectArray< btMatrix3x3 > scratch_m
Definition: btMultiBodyConstraint.h:35
btMultiBodyPoint2Point::m_rigidBodyB
btRigidBody * m_rigidBodyB
Definition: btMultiBodyPoint2Point.h:30
btCollisionObject::getCompanionId
int getCompanionId() const
Definition: btCollisionObject.h:453