Bullet Collision Detection & Physics Library
btCollisionDispatcher.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_COLLISION__DISPATCHER_H
17 #define BT_COLLISION__DISPATCHER_H
18 
21 
23 
26 
27 class btIDebugDraw;
29 class btPoolAllocator;
31 
32 #include "btCollisionCreateFunc.h"
33 
34 #define USE_DISPATCH_REGISTRY_ARRAY 1
35 
38 typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
39 
40 
44 {
45 
46 protected:
47 
49 
51 
53 
55 
57 
59 
61 
63 
65 
66 
67 public:
68 
70  {
74  };
75 
76  int getDispatcherFlags() const
77  {
78  return m_dispatcherFlags;
79  }
80 
81  void setDispatcherFlags(int flags)
82  {
83  m_dispatcherFlags = flags;
84  }
85 
87  void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
88 
89  void registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc);
90 
91  int getNumManifolds() const
92  {
93  return int( m_manifoldsPtr.size());
94  }
95 
97  {
98  return m_manifoldsPtr.size()? &m_manifoldsPtr[0] : 0;
99  }
100 
102  {
103  return m_manifoldsPtr[index];
104  }
105 
107  {
108  return m_manifoldsPtr[index];
109  }
110 
111  btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration);
112 
113  virtual ~btCollisionDispatcher();
114 
116 
117  virtual void releaseManifold(btPersistentManifold* manifold);
118 
119 
120  virtual void clearManifold(btPersistentManifold* manifold);
121 
123 
124  virtual bool needsCollision(const btCollisionObject* body0,const btCollisionObject* body1);
125 
126  virtual bool needsResponse(const btCollisionObject* body0,const btCollisionObject* body1);
127 
128  virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ;
129 
130  void setNearCallback(btNearCallback nearCallback)
131  {
132  m_nearCallback = nearCallback;
133  }
134 
136  {
137  return m_nearCallback;
138  }
139 
140  //by default, Bullet will use this near callback
141  static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
142 
143  virtual void* allocateCollisionAlgorithm(int size);
144 
145  virtual void freeCollisionAlgorithm(void* ptr);
146 
148  {
150  }
151 
153  {
155  }
156 
158  {
159  m_collisionConfiguration = config;
160  }
161 
163  {
165  }
166 
168  {
170  }
171 
172 };
173 
174 #endif //BT_COLLISION__DISPATCHER_H
175 
btCollisionDispatcher::m_persistentManifoldPoolAllocator
btPoolAllocator * m_persistentManifoldPoolAllocator
Definition: btCollisionDispatcher.h:58
btCollisionObject
btCollisionObject can be used to manage collision detection objects.
Definition: btCollisionObject.h:49
btNearCallback
void(* btNearCallback)(btBroadphasePair &collisionPair, btCollisionDispatcher &dispatcher, const btDispatcherInfo &dispatchInfo)
user can override this nearcallback for collision filtering and more finegrained control over collisi...
Definition: btCollisionDispatcher.h:38
btCollisionDispatcher::getNearCallback
btNearCallback getNearCallback() const
Definition: btCollisionDispatcher.h:135
btCollisionDispatcher::getManifoldByIndexInternal
btPersistentManifold * getManifoldByIndexInternal(int index)
Definition: btCollisionDispatcher.h:101
btCollisionDispatcher::m_manifoldsPtr
btAlignedObjectArray< btPersistentManifold * > m_manifoldsPtr
Definition: btCollisionDispatcher.h:50
btCollisionDispatcher::getNumManifolds
int getNumManifolds() const
Definition: btCollisionDispatcher.h:91
btCollisionDispatcher::m_doubleDispatchClosestPoints
btCollisionAlgorithmCreateFunc * m_doubleDispatchClosestPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES]
Definition: btCollisionDispatcher.h:62
btCollisionDispatcher::m_collisionConfiguration
btCollisionConfiguration * m_collisionConfiguration
Definition: btCollisionDispatcher.h:64
btCollisionObjectWrapper
Definition: btCollisionObjectWrapper.h:17
btDispatcher
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
Definition: btDispatcher.h:75
btCollisionDispatcher::clearManifold
virtual void clearManifold(btPersistentManifold *manifold)
Definition: btCollisionDispatcher.cpp:115
btCollisionDispatcher::m_collisionAlgorithmPoolAllocator
btPoolAllocator * m_collisionAlgorithmPoolAllocator
Definition: btCollisionDispatcher.h:56
btCollisionDispatcher::m_defaultManifoldResult
btManifoldResult m_defaultManifoldResult
Definition: btCollisionDispatcher.h:52
ebtDispatcherQueryType
ebtDispatcherQueryType
Definition: btDispatcher.h:67
btCollisionDispatcher
btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
Definition: btCollisionDispatcher.h:43
btCollisionDispatcher::getCollisionConfiguration
const btCollisionConfiguration * getCollisionConfiguration() const
Definition: btCollisionDispatcher.h:152
btCollisionDispatcher::CD_STATIC_STATIC_REPORTED
@ CD_STATIC_STATIC_REPORTED
Definition: btCollisionDispatcher.h:71
btCollisionAlgorithm
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
Definition: btCollisionAlgorithm.h:55
btCollisionAlgorithmCreateFunc
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.
Definition: btCollisionCreateFunc.h:26
btCollisionDispatcher::freeCollisionAlgorithm
virtual void freeCollisionAlgorithm(void *ptr)
Definition: btCollisionDispatcher.cpp:315
btIDebugDraw
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
Definition: btIDebugDraw.h:29
btManifoldResult
btManifoldResult is a helper class to manage contact results.
Definition: btManifoldResult.h:39
btCollisionDispatcher::m_doubleDispatchContactPoints
btCollisionAlgorithmCreateFunc * m_doubleDispatchContactPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES]
Definition: btCollisionDispatcher.h:60
btCollisionDispatcher::DispatcherFlags
DispatcherFlags
Definition: btCollisionDispatcher.h:69
btCollisionDispatcher::findAlgorithm
btCollisionAlgorithm * findAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold, ebtDispatcherQueryType queryType)
Definition: btCollisionDispatcher.cpp:149
btOverlappingPairCache
The btOverlappingPairCache provides an interface for overlapping pair management (add,...
Definition: btOverlappingPairCache.h:60
btCollisionDispatcher::getNewManifold
virtual btPersistentManifold * getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)
Definition: btCollisionDispatcher.cpp:78
btCollisionDispatcher::getCollisionConfiguration
btCollisionConfiguration * getCollisionConfiguration()
Definition: btCollisionDispatcher.h:147
btPersistentManifold
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
Definition: btPersistentManifold.h:63
btManifoldResult.h
btCollisionDispatcher::getInternalManifoldPointer
btPersistentManifold ** getInternalManifoldPointer()
Definition: btCollisionDispatcher.h:96
btCollisionDispatcher::setNearCallback
void setNearCallback(btNearCallback nearCallback)
Definition: btCollisionDispatcher.h:130
MAX_BROADPHASE_COLLISION_TYPES
@ MAX_BROADPHASE_COLLISION_TYPES
Definition: btBroadphaseProxy.h:78
btCollisionDispatcher::registerCollisionCreateFunc
void registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)
registerCollisionCreateFunc allows registration of custom/alternative collision create functions
Definition: btCollisionDispatcher.cpp:64
btDispatcherInfo
Definition: btDispatcher.h:30
btAlignedObjectArray< btPersistentManifold * >
btCollisionDispatcher::btCollisionDispatcher
btCollisionDispatcher(btCollisionConfiguration *collisionConfiguration)
Definition: btCollisionDispatcher.cpp:37
btCollisionDispatcher::releaseManifold
virtual void releaseManifold(btPersistentManifold *manifold)
Definition: btCollisionDispatcher.cpp:121
btDispatcher.h
btCollisionDispatcher::CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD
@ CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD
Definition: btCollisionDispatcher.h:72
btCollisionCreateFunc.h
btCollisionDispatcher::allocateCollisionAlgorithm
virtual void * allocateCollisionAlgorithm(int size)
Definition: btCollisionDispatcher.cpp:304
btPersistentManifold.h
btBroadphaseProxy.h
btCollisionDispatcher::getInternalManifoldPool
virtual const btPoolAllocator * getInternalManifoldPool() const
Definition: btCollisionDispatcher.h:167
btCollisionDispatcher::~btCollisionDispatcher
virtual ~btCollisionDispatcher()
Definition: btCollisionDispatcher.cpp:74
btCollisionDispatcher::m_dispatcherFlags
int m_dispatcherFlags
Definition: btCollisionDispatcher.h:48
btCollisionDispatcher::setDispatcherFlags
void setDispatcherFlags(int flags)
Definition: btCollisionDispatcher.h:81
btCollisionDispatcher::dispatchAllCollisionPairs
virtual void dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)
Definition: btCollisionDispatcher.cpp:249
btCollisionDispatcher::registerClosestPointsCreateFunc
void registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)
Definition: btCollisionDispatcher.cpp:69
btPoolAllocator
The btPoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamica...
Definition: btPoolAllocator.h:24
btCollisionDispatcher::needsResponse
virtual bool needsResponse(const btCollisionObject *body0, const btCollisionObject *body1)
Definition: btCollisionDispatcher.cpp:172
btAlignedObjectArray.h
btCollisionDispatcher::defaultNearCallback
static void defaultNearCallback(btBroadphasePair &collisionPair, btCollisionDispatcher &dispatcher, const btDispatcherInfo &dispatchInfo)
Definition: btCollisionDispatcher.cpp:264
btCollisionDispatcher::getDispatcherFlags
int getDispatcherFlags() const
Definition: btCollisionDispatcher.h:76
btCollisionDispatcher::getInternalManifoldPool
virtual btPoolAllocator * getInternalManifoldPool()
Definition: btCollisionDispatcher.h:162
btCollisionDispatcher::CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION
@ CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION
Definition: btCollisionDispatcher.h:73
btCollisionConfiguration
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size,...
Definition: btCollisionConfiguration.h:26
btCollisionDispatcher::setCollisionConfiguration
void setCollisionConfiguration(btCollisionConfiguration *config)
Definition: btCollisionDispatcher.h:157
size
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
Definition: btDbvt.cpp:52
btBroadphasePair
The btBroadphasePair class contains a pair of aabb-overlapping objects.
Definition: btBroadphaseProxy.h:185
btCollisionDispatcher::getManifoldByIndexInternal
const btPersistentManifold * getManifoldByIndexInternal(int index) const
Definition: btCollisionDispatcher.h:106
btCollisionDispatcher::m_nearCallback
btNearCallback m_nearCallback
Definition: btCollisionDispatcher.h:54
btAlignedObjectArray::size
int size() const
return the number of elements in the array
Definition: btAlignedObjectArray.h:155
btCollisionDispatcher::needsCollision
virtual bool needsCollision(const btCollisionObject *body0, const btCollisionObject *body1)
Definition: btCollisionDispatcher.cpp:183