Bullet Collision Detection & Physics Library
btSimpleDynamicsWorld.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #include "btSimpleDynamicsWorld.h"
23 
24 
25 /*
26  Make sure this dummy function never changes so that it
27  can be used by probes that are checking whether the
28  library is actually installed.
29 */
30 extern "C"
31 {
32  void btBulletDynamicsProbe ();
34 }
35 
36 
37 
38 
40 :btDynamicsWorld(dispatcher,pairCache,collisionConfiguration),
41 m_constraintSolver(constraintSolver),
42 m_ownsConstraintSolver(false),
43 m_gravity(0,0,-10)
44 {
45 
46 }
47 
48 
50 {
53 }
54 
55 int btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, btScalar fixedTimeStep)
56 {
57  (void)fixedTimeStep;
58  (void)maxSubSteps;
59 
60 
62  predictUnconstraintMotion(timeStep);
63 
64  btDispatcherInfo& dispatchInfo = getDispatchInfo();
65  dispatchInfo.m_timeStep = timeStep;
66  dispatchInfo.m_stepCount = 0;
67  dispatchInfo.m_debugDraw = getDebugDrawer();
68 
71 
73  int numManifolds = m_dispatcher1->getNumManifolds();
74  if (numManifolds)
75  {
76  btPersistentManifold** manifoldPtr = ((btCollisionDispatcher*)m_dispatcher1)->getInternalManifoldPointer();
77 
78  btContactSolverInfo infoGlobal;
79  infoGlobal.m_timeStep = timeStep;
80  m_constraintSolver->prepareSolve(0,numManifolds);
83  }
84 
86  integrateTransforms(timeStep);
87 
88  updateAabbs();
89 
91 
92  clearForces();
93 
94  return 1;
95 
96 }
97 
99 {
101  for ( int i=0;i<m_collisionObjects.size();i++)
102  {
104 
105  btRigidBody* body = btRigidBody::upcast(colObj);
106  if (body)
107  {
108  body->clearForces();
109  }
110  }
111 }
112 
113 
115 {
116  m_gravity = gravity;
117  for ( int i=0;i<m_collisionObjects.size();i++)
118  {
120  btRigidBody* body = btRigidBody::upcast(colObj);
121  if (body)
122  {
123  body->setGravity(gravity);
124  }
125  }
126 }
127 
129 {
130  return m_gravity;
131 }
132 
134 {
136 }
137 
139 {
140  btRigidBody* body = btRigidBody::upcast(collisionObject);
141  if (body)
142  removeRigidBody(body);
143  else
145 }
146 
147 
149 {
150  body->setGravity(m_gravity);
151 
152  if (body->getCollisionShape())
153  {
154  addCollisionObject(body);
155  }
156 }
157 
158 void btSimpleDynamicsWorld::addRigidBody(btRigidBody* body, int group, int mask)
159 {
160  body->setGravity(m_gravity);
161 
162  if (body->getCollisionShape())
163  {
164  addCollisionObject(body,group,mask);
165  }
166 }
167 
168 
170 {
171 
172 }
173 
175 {
176 
177 }
178 
180 {
181 
182 }
183 
184 
186 {
187  btTransform predictedTrans;
188  for ( int i=0;i<m_collisionObjects.size();i++)
189  {
191  btRigidBody* body = btRigidBody::upcast(colObj);
192  if (body)
193  {
194  if (body->isActive() && (!body->isStaticObject()))
195  {
196  btVector3 minAabb,maxAabb;
197  colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
199  bp->setAabb(body->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1);
200  }
201  }
202  }
203 }
204 
206 {
207  btTransform predictedTrans;
208  for ( int i=0;i<m_collisionObjects.size();i++)
209  {
211  btRigidBody* body = btRigidBody::upcast(colObj);
212  if (body)
213  {
214  if (body->isActive() && (!body->isStaticObject()))
215  {
216  body->predictIntegratedTransform(timeStep, predictedTrans);
217  body->proceedToTransform( predictedTrans);
218  }
219  }
220  }
221 }
222 
223 
224 
226 {
227  for ( int i=0;i<m_collisionObjects.size();i++)
228  {
230  btRigidBody* body = btRigidBody::upcast(colObj);
231  if (body)
232  {
233  if (!body->isStaticObject())
234  {
235  if (body->isActive())
236  {
237  body->applyGravity();
238  body->integrateVelocities( timeStep);
239  body->applyDamping(timeStep);
241  }
242  }
243  }
244  }
245 }
246 
247 
249 {
251  for ( int i=0;i<m_collisionObjects.size();i++)
252  {
254  btRigidBody* body = btRigidBody::upcast(colObj);
255  if (body && body->getMotionState())
256  {
257  if (body->getActivationState() != ISLAND_SLEEPING)
258  {
260  }
261  }
262  }
263 
264 }
265 
266 
268 {
270  {
272  }
273  m_ownsConstraintSolver = false;
274  m_constraintSolver = solver;
275 }
276 
278 {
279  return m_constraintSolver;
280 }
btCollisionWorld::m_debugDrawer
btIDebugDraw * m_debugDrawer
Definition: btCollisionWorld.h:102
btRigidBody::applyGravity
void applyGravity()
Definition: btRigidBody.cpp:218
btBroadphaseInterface::setAabb
virtual void setAabb(btBroadphaseProxy *proxy, const btVector3 &aabbMin, const btVector3 &aabbMax, btDispatcher *dispatcher)=0
btCollisionObject
btCollisionObject can be used to manage collision detection objects.
Definition: btCollisionObject.h:49
btRigidBody
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:62
btSimpleDynamicsWorld::stepSimulation
virtual int stepSimulation(btScalar timeStep, int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.))
maxSubSteps/fixedTimeStep for interpolation is currently ignored for btSimpleDynamicsWorld,...
Definition: btSimpleDynamicsWorld.cpp:55
btSimpleDynamicsWorld::getGravity
virtual btVector3 getGravity() const
Definition: btSimpleDynamicsWorld.cpp:128
btAlignedFree
#define btAlignedFree(ptr)
Definition: btAlignedAllocator.h:48
btCollisionShape.h
btRigidBody::predictIntegratedTransform
void predictIntegratedTransform(btScalar step, btTransform &predictedTransform)
continuous collision detection needs prediction
Definition: btRigidBody.cpp:106
btCollisionWorld::getDebugDrawer
virtual btIDebugDraw * getDebugDrawer()
Definition: btCollisionWorld.h:162
btContactSolverInfo
Definition: btContactSolverInfo.h:69
btSimpleDynamicsWorld::addAction
virtual void addAction(btActionInterface *action)
Definition: btSimpleDynamicsWorld.cpp:174
btSimpleDynamicsWorld::m_constraintSolver
btConstraintSolver * m_constraintSolver
Definition: btSimpleDynamicsWorld.h:31
btScalar
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292
btDispatcher
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
Definition: btDispatcher.h:75
btRigidBody::setGravity
void setGravity(const btVector3 &acceleration)
Definition: btRigidBody.cpp:137
btSimpleDynamicsWorld::~btSimpleDynamicsWorld
virtual ~btSimpleDynamicsWorld()
Definition: btSimpleDynamicsWorld.cpp:49
btCollisionWorld::m_collisionObjects
btAlignedObjectArray< btCollisionObject * > m_collisionObjects
Definition: btCollisionWorld.h:94
btDispatcher::getNumManifolds
virtual int getNumManifolds() const =0
btRigidBody::integrateVelocities
void integrateVelocities(btScalar step)
Definition: btRigidBody.cpp:387
btCollisionObject::getActivationState
int getActivationState() const
Definition: btCollisionObject.h:282
btDispatcherInfo::m_debugDraw
class btIDebugDraw * m_debugDraw
Definition: btDispatcher.h:58
btRigidBody.h
btDynamicsWorld
The btDynamicsWorld is the interface class for several dynamics implementation, basic,...
Definition: btDynamicsWorld.h:42
btSimpleDynamicsWorld::updateAabbs
virtual void updateAabbs()
Definition: btSimpleDynamicsWorld.cpp:185
btSimpleDynamicsWorld::addRigidBody
virtual void addRigidBody(btRigidBody *body)
Definition: btSimpleDynamicsWorld.cpp:148
btSimpleDynamicsWorld::getConstraintSolver
virtual btConstraintSolver * getConstraintSolver()
Definition: btSimpleDynamicsWorld.cpp:277
btCollisionWorld::getBroadphase
const btBroadphaseInterface * getBroadphase() const
Definition: btCollisionWorld.h:122
btCollisionDispatcher
btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
Definition: btCollisionDispatcher.h:43
btSimpleDynamicsWorld::m_gravity
btVector3 m_gravity
Definition: btSimpleDynamicsWorld.h:39
btSimpleDynamicsWorld::integrateTransforms
void integrateTransforms(btScalar timeStep)
Definition: btSimpleDynamicsWorld.cpp:205
btCollisionWorld::performDiscreteCollisionDetection
virtual void performDiscreteCollisionDetection()
Definition: btCollisionWorld.cpp:216
btSimpleDynamicsWorld.h
btCollisionObject::getWorldTransform
btTransform & getWorldTransform()
Definition: btCollisionObject.h:372
ISLAND_SLEEPING
#define ISLAND_SLEEPING
Definition: btCollisionObject.h:23
btConstraintSolver::solveGroup
virtual btScalar solveGroup(btCollisionObject **bodies, int numBodies, btPersistentManifold **manifold, int numManifolds, btTypedConstraint **constraints, int numConstraints, const btContactSolverInfo &info, class btIDebugDraw *debugDrawer, btDispatcher *dispatcher)=0
solve a group of constraints
btRigidBody::clearForces
void clearForces()
Definition: btRigidBody.h:346
btRigidBody::getCollisionShape
const btCollisionShape * getCollisionShape() const
Definition: btRigidBody.h:254
btRigidBody::proceedToTransform
void proceedToTransform(const btTransform &newTrans)
Definition: btRigidBody.cpp:227
btMotionState::setWorldTransform
virtual void setWorldTransform(const btTransform &worldTrans)=0
btSimpleDynamicsWorld::removeRigidBody
virtual void removeRigidBody(btRigidBody *body)
Definition: btSimpleDynamicsWorld.cpp:133
btContactSolverInfoData::m_timeStep
btScalar m_timeStep
Definition: btContactSolverInfo.h:42
btDispatcherInfo::m_stepCount
int m_stepCount
Definition: btDispatcher.h:54
btCollisionObject::getBroadphaseHandle
btBroadphaseProxy * getBroadphaseHandle()
Definition: btCollisionObject.h:389
btCollisionShape::getAabb
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const =0
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
btCollisionObject::getInterpolationWorldTransform
const btTransform & getInterpolationWorldTransform() const
Definition: btCollisionObject.h:405
btConstraintSolver::allSolved
virtual void allSolved(const btContactSolverInfo &, class btIDebugDraw *)
Definition: btConstraintSolver.h:52
btCollisionWorld::getNumCollisionObjects
int getNumCollisionObjects() const
Definition: btCollisionWorld.h:440
btSimpleDynamicsWorld::m_ownsConstraintSolver
bool m_ownsConstraintSolver
Definition: btSimpleDynamicsWorld.h:33
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
btCollisionObject::isStaticObject
bool isStaticObject() const
Definition: btCollisionObject.h:198
btSimpleDynamicsWorld::removeCollisionObject
virtual void removeCollisionObject(btCollisionObject *collisionObject)
removeCollisionObject will first check if it is a rigid body, if so call removeRigidBody otherwise ca...
Definition: btSimpleDynamicsWorld.cpp:138
btSimpleDynamicsWorld::setConstraintSolver
virtual void setConstraintSolver(btConstraintSolver *solver)
Definition: btSimpleDynamicsWorld.cpp:267
btActionInterface
Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWor...
Definition: btActionInterface.h:26
btBulletDynamicsProbe
void btBulletDynamicsProbe()
Definition: btSimpleDynamicsWorld.cpp:33
btVector3
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
btSimpleDynamicsWorld::btSimpleDynamicsWorld
btSimpleDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration)
this btSimpleDynamicsWorld constructor creates dispatcher, broadphase pairCache and constraintSolver
Definition: btSimpleDynamicsWorld.cpp:39
btPersistentManifold
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
Definition: btPersistentManifold.h:63
btSimpleDynamicsWorld::clearForces
virtual void clearForces()
Definition: btSimpleDynamicsWorld.cpp:98
btRigidBody::applyDamping
void applyDamping(btScalar timeStep)
applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping
Definition: btRigidBody.cpp:161
btSimpleBroadphase.h
btDispatcherInfo
Definition: btDispatcher.h:30
btSequentialImpulseConstraintSolver.h
btContactSolverInfo.h
btCollisionWorld::removeCollisionObject
virtual void removeCollisionObject(btCollisionObject *collisionObject)
Definition: btCollisionWorld.cpp:237
btCollisionWorld::m_dispatcher1
btDispatcher * m_dispatcher1
Definition: btCollisionWorld.h:96
btSimpleDynamicsWorld::synchronizeMotionStates
virtual void synchronizeMotionStates()
Definition: btSimpleDynamicsWorld.cpp:248
btBroadphaseInterface
The btBroadphaseInterface class provides an interface to detect aabb-overlapping object pairs.
Definition: btBroadphaseInterface.h:55
btCollisionObject::isActive
bool isActive() const
Definition: btCollisionObject.h:299
btSimpleDynamicsWorld::removeAction
virtual void removeAction(btActionInterface *action)
Definition: btSimpleDynamicsWorld.cpp:179
btCollisionWorld::getCollisionObjectArray
btCollisionObjectArray & getCollisionObjectArray()
Definition: btCollisionWorld.h:488
btCollisionWorld::addCollisionObject
virtual void addCollisionObject(btCollisionObject *collisionObject, int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, int collisionFilterMask=btBroadphaseProxy::AllFilter)
Definition: btCollisionWorld.cpp:111
btConstraintSolver::prepareSolve
virtual void prepareSolve(int, int)
Definition: btConstraintSolver.h:47
btCollisionConfiguration
btCollisionConfiguration allows to configure Bullet collision detection stack allocator size,...
Definition: btCollisionConfiguration.h:26
btDispatcherInfo::m_timeStep
btScalar m_timeStep
Definition: btDispatcher.h:53
btSimpleDynamicsWorld::predictUnconstraintMotion
void predictUnconstraintMotion(btScalar timeStep)
Definition: btSimpleDynamicsWorld.cpp:225
btCollisionWorld::getDispatchInfo
btDispatcherInfo & getDispatchInfo()
Definition: btCollisionWorld.h:503
btSimpleDynamicsWorld::debugDrawWorld
virtual void debugDrawWorld()
Definition: btSimpleDynamicsWorld.cpp:169
btRigidBody::upcast
static const btRigidBody * upcast(const btCollisionObject *colObj)
to keep collision detection and dynamics separate we don't store a rigidbody pointer but a rigidbody ...
Definition: btRigidBody.h:203
btSimpleDynamicsWorld::setGravity
virtual void setGravity(const btVector3 &gravity)
Definition: btSimpleDynamicsWorld.cpp:114
btCollisionDispatcher.h
btRigidBody::getMotionState
btMotionState * getMotionState()
Definition: btRigidBody.h:474
btConstraintSolver
Definition: btConstraintSolver.h:40
btAlignedObjectArray::size
int size() const
return the number of elements in the array
Definition: btAlignedObjectArray.h:155
btCollisionObject::getCollisionShape
const btCollisionShape * getCollisionShape() const
Definition: btCollisionObject.h:228