Bullet Collision Detection & Physics Library
btManifoldResult.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 
17 #include "btManifoldResult.h"
21 
24 
25 
26 
28 {
29  btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction() * body0->getFriction();
30 
31  const btScalar MAX_FRICTION = btScalar(10.);
32  if (friction < -MAX_FRICTION)
33  friction = -MAX_FRICTION;
34  if (friction > MAX_FRICTION)
35  friction = MAX_FRICTION;
36  return friction;
37 
38 }
39 
41 {
42  btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFriction() * body0->getFriction();
43 
44  const btScalar MAX_FRICTION = btScalar(10.);
45  if (friction < -MAX_FRICTION)
46  friction = -MAX_FRICTION;
47  if (friction > MAX_FRICTION)
48  friction = MAX_FRICTION;
49  return friction;
50 }
51 
54 {
55  btScalar friction = body0->getFriction() * body1->getFriction();
56 
57  const btScalar MAX_FRICTION = btScalar(10.);
58  if (friction < -MAX_FRICTION)
59  friction = -MAX_FRICTION;
60  if (friction > MAX_FRICTION)
61  friction = MAX_FRICTION;
62  return friction;
63 
64 }
65 
67 {
68  return body0->getRestitution() * body1->getRestitution();
69 }
70 
72 {
73  return body0->getContactDamping() + body1->getContactDamping();
74 }
75 
77 {
78 
79  btScalar s0 = body0->getContactStiffness();
80  btScalar s1 = body1->getContactStiffness();
81 
82  btScalar tmp0 = btScalar(1)/s0;
83  btScalar tmp1 = btScalar(1)/s1;
84  btScalar combinedStiffness = btScalar(1) / (tmp0+tmp1);
85  return combinedStiffness;
86 }
87 
88 
90  :m_manifoldPtr(0),
91  m_body0Wrap(body0Wrap),
92  m_body1Wrap(body1Wrap)
93 #ifdef DEBUG_PART_INDEX
94  ,m_partId0(-1),
95  m_partId1(-1),
96  m_index0(-1),
97  m_index1(-1)
98 #endif //DEBUG_PART_INDEX
99  , m_closestPointDistanceThreshold(0)
100 {
101 }
102 
103 
104 void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
105 {
107  //order in manifold needs to match
108 
110 // if (depth > m_manifoldPtr->getContactProcessingThreshold())
111  return;
112 
113  bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
114  bool isNewCollision = m_manifoldPtr->getNumContacts() == 0;
115 
116  btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
117 
118  btVector3 localA;
119  btVector3 localB;
120 
121  if (isSwapped)
122  {
124  localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
125  } else
126  {
128  localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
129  }
130 
131  btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
132  newPt.m_positionWorldOnA = pointA;
133  newPt.m_positionWorldOnB = pointInWorld;
134 
135  int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
136 
141 
144  {
148  }
149 
152  {
154  }
155 
157 
158 
159 
160  //BP mod, store contact triangles.
161  if (isSwapped)
162  {
163  newPt.m_partId0 = m_partId1;
164  newPt.m_partId1 = m_partId0;
165  newPt.m_index0 = m_index1;
166  newPt.m_index1 = m_index0;
167  } else
168  {
169  newPt.m_partId0 = m_partId0;
170  newPt.m_partId1 = m_partId1;
171  newPt.m_index0 = m_index0;
172  newPt.m_index1 = m_index1;
173  }
174  //printf("depth=%f\n",depth);
176  if (insertIndex >= 0)
177  {
178  //const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
179  m_manifoldPtr->replaceContactPoint(newPt,insertIndex);
180  } else
181  {
182  insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
183  }
184 
185  //User can override friction and/or restitution
186  if (gContactAddedCallback &&
187  //and if either of the two bodies requires custom material
190  {
191  //experimental feature info, for per-triangle material etc.
192  const btCollisionObjectWrapper* obj0Wrap = isSwapped? m_body1Wrap : m_body0Wrap;
193  const btCollisionObjectWrapper* obj1Wrap = isSwapped? m_body0Wrap : m_body1Wrap;
194  (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0Wrap,newPt.m_partId0,newPt.m_index0,obj1Wrap,newPt.m_partId1,newPt.m_index1);
195  }
196 
197  if (gContactStartedCallback && isNewCollision)
198  {
200  }
201 }
202 
btCollisionObject
btCollisionObject can be used to manage collision detection objects.
Definition: btCollisionObject.h:49
btCollisionObject::getContactDamping
btScalar getContactDamping() const
Definition: btCollisionObject.h:361
btManifoldResult::calculateCombinedFriction
static btScalar calculateCombinedFriction(const btCollisionObject *body0, const btCollisionObject *body1)
User can override this material combiner by implementing gContactAddedCallback and setting body0->m_c...
Definition: btManifoldResult.cpp:53
btManifoldPoint::m_lateralFrictionDir2
btVector3 m_lateralFrictionDir2
Definition: btManifoldPoint.h:141
btPlaneSpace1
void btPlaneSpace1(const T &n, T &p, T &q)
Definition: btVector3.h:1283
btManifoldPoint::m_contactPointFlags
int m_contactPointFlags
Definition: btManifoldPoint.h:116
btScalar
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292
btCollisionObjectWrapper.h
btCollisionObjectWrapper
Definition: btCollisionObjectWrapper.h:17
btManifoldPoint::m_index1
int m_index1
Definition: btManifoldPoint.h:112
btManifoldPoint::m_normalWorldOnB
btVector3 m_normalWorldOnB
Definition: btManifoldPoint.h:100
btPersistentManifold::getBody0
const btCollisionObject * getBody0() const
Definition: btPersistentManifold.h:102
btManifoldResult::m_index0
int m_index0
Definition: btManifoldResult.h:49
gContactAddedCallback
ContactAddedCallback gContactAddedCallback
This is to allow MaterialCombiner/Custom Friction/Restitution values.
Definition: btManifoldResult.cpp:23
btPersistentManifold::getNumContacts
int getNumContacts() const
Definition: btPersistentManifold.h:117
btManifoldPoint::m_partId1
int m_partId1
Definition: btManifoldPoint.h:110
btCollisionObject::getContactStiffness
btScalar getContactStiffness() const
Definition: btCollisionObject.h:356
btManifoldResult::m_index1
int m_index1
Definition: btManifoldResult.h:50
btManifoldResult::calculateCombinedSpinningFriction
static btScalar calculateCombinedSpinningFriction(const btCollisionObject *body0, const btCollisionObject *body1)
Definition: btManifoldResult.cpp:40
btManifoldPoint::m_combinedRestitution
btScalar m_combinedRestitution
Definition: btManifoldPoint.h:106
btManifoldResult::m_partId0
int m_partId0
Definition: btManifoldResult.h:47
BT_CONTACT_FLAG_FRICTION_ANCHOR
@ BT_CONTACT_FLAG_FRICTION_ANCHOR
Definition: btManifoldPoint.h:44
btManifoldResult::calculateCombinedRestitution
static btScalar calculateCombinedRestitution(const btCollisionObject *body0, const btCollisionObject *body1)
in the future we can let the user override the methods to combine restitution and friction
Definition: btManifoldResult.cpp:66
btManifoldResult::m_body0Wrap
const btCollisionObjectWrapper * m_body0Wrap
Definition: btManifoldResult.h:45
btCollisionObject::getWorldTransform
btTransform & getWorldTransform()
Definition: btCollisionObject.h:372
btManifoldPoint::m_partId0
int m_partId0
Definition: btManifoldPoint.h:109
btCollisionObject::CF_HAS_FRICTION_ANCHOR
@ CF_HAS_FRICTION_ANCHOR
Definition: btCollisionObject.h:142
btAssert
#define btAssert(x)
Definition: btScalar.h:131
btManifoldResult::m_partId1
int m_partId1
Definition: btManifoldResult.h:48
btManifoldPoint::m_combinedContactDamping1
btScalar m_combinedContactDamping1
Definition: btManifoldPoint.h:133
btManifoldPoint::m_positionWorldOnB
btVector3 m_positionWorldOnB
Definition: btManifoldPoint.h:97
btManifoldPoint
ManifoldContactPoint collects and maintains persistent contactpoints.
Definition: btManifoldPoint.h:49
btManifoldPoint::m_combinedSpinningFriction
btScalar m_combinedSpinningFriction
Definition: btManifoldPoint.h:105
btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK
@ CF_CUSTOM_MATERIAL_CALLBACK
Definition: btCollisionObject.h:136
btCollisionObject::getRollingFriction
btScalar getRollingFriction() const
Definition: btCollisionObject.h:328
BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING
@ BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING
Definition: btManifoldPoint.h:43
btCollisionObject::getCollisionFlags
int getCollisionFlags() const
Definition: btCollisionObject.h:485
ContactAddedCallback
bool(* ContactAddedCallback)(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1)
Definition: btManifoldResult.h:32
btCollisionObjectWrapper::getCollisionObject
const btCollisionObject * getCollisionObject() const
Definition: btCollisionObjectWrapper.h:39
btCollisionObject::getRestitution
btScalar getRestitution() const
Definition: btCollisionObject.h:309
btVector3
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
btManifoldPoint::m_combinedRollingFriction
btScalar m_combinedRollingFriction
Definition: btManifoldPoint.h:104
btManifoldResult::m_manifoldPtr
btPersistentManifold * m_manifoldPtr
Definition: btManifoldResult.h:43
btManifoldResult.h
btPersistentManifold::addManifoldPoint
int addManifoldPoint(const btManifoldPoint &newPoint, bool isPredictive=false)
Definition: btPersistentManifold.cpp:210
btTransform::invXform
btVector3 invXform(const btVector3 &inVec) const
Definition: btTransform.h:223
btPersistentManifold::replaceContactPoint
void replaceContactPoint(const btManifoldPoint &newPoint, int insertIndex)
Definition: btPersistentManifold.h:188
btManifoldResult::calculateCombinedContactDamping
static btScalar calculateCombinedContactDamping(const btCollisionObject *body0, const btCollisionObject *body1)
Definition: btManifoldResult.cpp:71
btPersistentManifold.h
btManifoldResult::calculateCombinedContactStiffness
static btScalar calculateCombinedContactStiffness(const btCollisionObject *body0, const btCollisionObject *body1)
Definition: btManifoldResult.cpp:76
btManifoldResult::calculateCombinedRollingFriction
static btScalar calculateCombinedRollingFriction(const btCollisionObject *body0, const btCollisionObject *body1)
Definition: btManifoldResult.cpp:27
btManifoldPoint::m_positionWorldOnA
btVector3 m_positionWorldOnA
m_positionWorldOnA is redundant information, see getPositionWorldOnA(), but for clarity
Definition: btManifoldPoint.h:99
btCollisionObject::getSpinningFriction
btScalar getSpinningFriction() const
Definition: btCollisionObject.h:337
btManifoldResult::m_body1Wrap
const btCollisionObjectWrapper * m_body1Wrap
Definition: btManifoldResult.h:46
btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING
@ CF_HAS_CONTACT_STIFFNESS_DAMPING
Definition: btCollisionObject.h:140
btCollisionObject.h
btPersistentManifold::getContactPoint
const btManifoldPoint & getContactPoint(int index) const
Definition: btPersistentManifold.h:125
btManifoldPoint::m_lateralFrictionDir1
btVector3 m_lateralFrictionDir1
Definition: btManifoldPoint.h:140
btManifoldResult::addContactPoint
virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorld, btScalar depth)
Definition: btManifoldResult.cpp:104
btCollisionObject::getFriction
btScalar getFriction() const
Definition: btCollisionObject.h:318
btPersistentManifold::getCacheEntry
int getCacheEntry(const btManifoldPoint &newPoint) const
Definition: btPersistentManifold.cpp:190
btManifoldPoint::m_index0
int m_index0
Definition: btManifoldPoint.h:111
btPersistentManifold::getContactBreakingThreshold
btScalar getContactBreakingThreshold() const
Definition: btPersistentManifold.cpp:242
btManifoldPoint::m_combinedFriction
btScalar m_combinedFriction
Definition: btManifoldPoint.h:103
gContactStartedCallback
ContactStartedCallback gContactStartedCallback
Definition: btPersistentManifold.cpp:24
btManifoldPoint::m_combinedContactStiffness1
btScalar m_combinedContactStiffness1
Definition: btManifoldPoint.h:127
btManifoldResult::btManifoldResult
btManifoldResult()
Definition: btManifoldResult.h:55