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Bullet Collision Detection & Physics Library
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18 #ifndef BT_SPATIAL_ALGEBRA_H
19 #define BT_SPATIAL_ALGEBRA_H
104 template<
typename SpatialVectorType>
105 void cross(
const SpatialVectorType &b, SpatialVectorType &out)
const
110 template<
typename SpatialVectorType>
111 SpatialVectorType
cross(
const SpatialVectorType &b)
const
113 SpatialVectorType out;
177 template<
typename SpatialVectorType>
179 SpatialVectorType &outVec,
184 outVec.m_topVec =
m_rotMat * inVec.m_topVec;
187 else if(outOp ==
Add)
189 outVec.m_topVec +=
m_rotMat * inVec.m_topVec;
194 outVec.m_topVec -=
m_rotMat * inVec.m_topVec;
200 template<
typename SpatialVectorType>
202 SpatialVectorType &outVec,
207 outVec.m_topVec =
m_rotMat * inVec.m_topVec;
208 outVec.m_bottomVec =
m_rotMat * inVec.m_bottomVec;
210 else if(outOp ==
Add)
212 outVec.m_topVec +=
m_rotMat * inVec.m_topVec;
213 outVec.m_bottomVec +=
m_rotMat * inVec.m_bottomVec;
217 outVec.m_topVec -=
m_rotMat * inVec.m_topVec;
218 outVec.m_bottomVec -=
m_rotMat * inVec.m_bottomVec;
223 template<
typename SpatialVectorType>
225 SpatialVectorType &outVec,
233 else if(outOp ==
Add)
245 template<
typename SpatialVectorType>
247 SpatialVectorType &outVec,
255 else if(outOp ==
Add)
283 else if(outOp ==
Add)
297 template<
typename SpatialVectorType>
300 SpatialVectorType out;
306 template<
typename SpatialVectorType>
317 template<
typename SpatialVectorType>
330 #endif //BT_SPATIAL_ALGEBRA_H
btSymmetricSpatialDyad(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &bottomLeftMat)
btSpatialMotionVector operator-() const
void addMatrix(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &bottomLeftMat)
btSpatialForceVector operator*(const btScalar &s) const
void addValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
These spatial algebra classes are used for btMultiBody, see BulletDynamics/Featherstone.
void addVector(const btVector3 &angular, const btVector3 &linear)
btSpatialMotionVector operator+(const btSpatialMotionVector &vec) const
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
void setValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
void setValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
btVector3 cross(const btVector3 &v) const
Return the cross product between this and another vector.
btSpatialForceVector operator+(const btSpatialForceVector &vec) const
const btVector3 & getLinear() const
void setVector(const btVector3 &angular, const btVector3 &linear)
void addLinear(const btVector3 &linear)
btScalar dot(const btVector3 &v) const
Return the dot product.
btSpatialForceVector operator-() const
const btVector3 & getLinear() const
void setLinear(const btVector3 &linear)
btSpatialForceVector(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
btSpatialForceVector operator*(const btSpatialMotionVector &vec)
btMatrix3x3 outerProduct(const btVector3 &v0, const btVector3 &v1)
btSymmetricSpatialDyad & operator-=(const btSymmetricSpatialDyad &mat)
btSpatialMotionVector operator*(const btScalar &s) const
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
btMatrix3x3 transpose() const
Return the transpose of the matrix.
btVector3 can be used to represent 3D points and vectors.
void addVector(const btVector3 &angular, const btVector3 &linear)
btSpatialForceVector & operator-=(const btSpatialForceVector &vec)
btSpatialForceVector & operator+=(const btSpatialForceVector &vec)
btMatrix3x3 m_bottomLeftMat
btMatrix3x3 m_topRightMat
void symmetricSpatialOuterProduct(const SpatialVectorType &a, const SpatialVectorType &b, btSymmetricSpatialDyad &out)
void cross(const SpatialVectorType &b, SpatialVectorType &out) const
void setAngular(const btVector3 &angular)
void addLinear(const btVector3 &linear)
btSpatialMotionVector(const btVector3 &angular, const btVector3 &linear)
void addAngular(const btVector3 &angular)
void addAngular(const btVector3 &angular)
void addValue(const btScalar &ax, const btScalar &ay, const btScalar &az, const btScalar &lx, const btScalar &ly, const btScalar &lz)
void setIdentity()
Set the matrix to the identity.
const btVector3 & getAngular() const
void setVector(const btVector3 &angular, const btVector3 &linear)
void setAngular(const btVector3 &angular)
void setLinear(const btVector3 &linear)
btSpatialMotionVector & operator+=(const btSpatialMotionVector &vec)
void setMatrix(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &bottomLeftMat)
btSpatialMotionVector & operator*=(const btScalar &s)
btSpatialMotionVector & operator-=(const btSpatialMotionVector &vec)
btScalar dot(const btSpatialForceVector &b) const
btSpatialForceVector(const btVector3 &angular, const btVector3 &linear)
SpatialVectorType cross(const SpatialVectorType &b) const
const btVector3 & getAngular() const