Bullet Collision Detection & Physics Library
btGhostObject.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #include "btGhostObject.h"
17 #include "btCollisionWorld.h"
19 #include "LinearMath/btAabbUtil2.h"
20 
22 {
24 }
25 
27 {
30 }
31 
32 
34 {
35  btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
36  btAssert(otherObject);
38  int index = m_overlappingObjects.findLinearSearch(otherObject);
39  if (index==m_overlappingObjects.size())
40  {
41  //not found
42  m_overlappingObjects.push_back(otherObject);
43  }
44 }
45 
47 {
48  btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
49  btAssert(otherObject);
50  int index = m_overlappingObjects.findLinearSearch(otherObject);
51  if (index<m_overlappingObjects.size())
52  {
55  }
56 }
57 
58 
60 {
62 }
63 
65 {
68 }
69 
71 {
72  btBroadphaseProxy*actualThisProxy = thisProxy ? thisProxy : getBroadphaseHandle();
73  btAssert(actualThisProxy);
74 
75  btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
76  btAssert(otherObject);
77  int index = m_overlappingObjects.findLinearSearch(otherObject);
78  if (index==m_overlappingObjects.size())
79  {
80  m_overlappingObjects.push_back(otherObject);
81  m_hashPairCache->addOverlappingPair(actualThisProxy,otherProxy);
82  }
83 }
84 
86 {
87  btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
88  btBroadphaseProxy* actualThisProxy = thisProxy1 ? thisProxy1 : getBroadphaseHandle();
89  btAssert(actualThisProxy);
90 
91  btAssert(otherObject);
92  int index = m_overlappingObjects.findLinearSearch(otherObject);
93  if (index<m_overlappingObjects.size())
94  {
97  m_hashPairCache->removeOverlappingPair(actualThisProxy,otherProxy,dispatcher);
98  }
99 }
100 
101 
102 void btGhostObject::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
103 {
104  btTransform convexFromTrans,convexToTrans;
105  convexFromTrans = convexFromWorld;
106  convexToTrans = convexToWorld;
107  btVector3 castShapeAabbMin, castShapeAabbMax;
108  /* Compute AABB that encompasses angular movement */
109  {
110  btVector3 linVel, angVel;
111  btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
112  btTransform R;
113  R.setIdentity ();
114  R.setRotation (convexFromTrans.getRotation());
115  castShape->calculateTemporalAabb (R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
116  }
117 
119  // do a ray-shape query using convexCaster (CCD)
120  int i;
121  for (i=0;i<m_overlappingObjects.size();i++)
122  {
123  btCollisionObject* collisionObject= m_overlappingObjects[i];
124  //only perform raycast if filterMask matches
125  if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
126  //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
127  btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
128  collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
129  AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
130  btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
131  btVector3 hitNormal;
132  if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
133  {
134  btCollisionWorld::objectQuerySingle(castShape, convexFromTrans,convexToTrans,
135  collisionObject,
136  collisionObject->getCollisionShape(),
137  collisionObject->getWorldTransform(),
138  resultCallback,
139  allowedCcdPenetration);
140  }
141  }
142  }
143 
144 }
145 
146 void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
147 {
148  btTransform rayFromTrans;
149  rayFromTrans.setIdentity();
150  rayFromTrans.setOrigin(rayFromWorld);
151  btTransform rayToTrans;
152  rayToTrans.setIdentity();
153  rayToTrans.setOrigin(rayToWorld);
154 
155 
156  int i;
157  for (i=0;i<m_overlappingObjects.size();i++)
158  {
159  btCollisionObject* collisionObject= m_overlappingObjects[i];
160  //only perform raycast if filterMask matches
161  if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
162  {
163  btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,
164  collisionObject,
165  collisionObject->getCollisionShape(),
166  collisionObject->getWorldTransform(),
167  resultCallback);
168  }
169  }
170 }
171 
btCollisionObject::CO_GHOST_OBJECT
@ CO_GHOST_OBJECT
CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter It...
Definition: btCollisionObject.h:152
btGhostObject::removeOverlappingObjectInternal
virtual void removeOverlappingObjectInternal(btBroadphaseProxy *otherProxy, btDispatcher *dispatcher, btBroadphaseProxy *thisProxy=0)
this method is mainly for expert/internal use only.
Definition: btGhostObject.cpp:46
btGhostObject::~btGhostObject
virtual ~btGhostObject()
Definition: btGhostObject.cpp:26
btCollisionObject
btCollisionObject can be used to manage collision detection objects.
Definition: btCollisionObject.h:49
btBroadphaseProxy
The btBroadphaseProxy is the main class that can be used with the Bullet broadphases.
Definition: btBroadphaseProxy.h:85
btAlignedFree
#define btAlignedFree(ptr)
Definition: btAlignedAllocator.h:48
btGhostObject::addOverlappingObjectInternal
virtual void addOverlappingObjectInternal(btBroadphaseProxy *otherProxy, btBroadphaseProxy *thisProxy=0)
this method is mainly for expert/internal use only.
Definition: btGhostObject.cpp:33
btTransform::getRotation
btQuaternion getRotation() const
Return a quaternion representing the rotation.
Definition: btTransform.h:122
btCollisionWorld::rayTestSingle
static void rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback)
rayTestSingle performs a raycast call and calls the resultCallback.
Definition: btCollisionWorld.cpp:280
btHashedOverlappingPairCache
Hash-space based Pair Cache, thanks to Erin Catto, Box2D, http://www.box2d.org, and Pierre Terdiman,...
Definition: btOverlappingPairCache.h:94
btPairCachingGhostObject::~btPairCachingGhostObject
virtual ~btPairCachingGhostObject()
Definition: btGhostObject.cpp:64
btScalar
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:292
btDispatcher
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
Definition: btDispatcher.h:75
btAlignedObjectArray::findLinearSearch
int findLinearSearch(const T &key) const
Definition: btAlignedObjectArray.h:463
btConvexShape.h
btAlignedAlloc
#define btAlignedAlloc(size, alignment)
Definition: btAlignedAllocator.h:47
btCollisionWorld.h
btTransform::setIdentity
void setIdentity()
Set this transformation to the identity.
Definition: btTransform.h:172
btCollisionWorld::ConvexResultCallback::needsCollision
virtual bool needsCollision(btBroadphaseProxy *proxy0) const
Definition: btCollisionWorld.h:364
btCollisionObject::m_internalType
int m_internalType
m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody,...
Definition: btCollisionObject.h:98
btCollisionObject::getWorldTransform
btTransform & getWorldTransform()
Definition: btCollisionObject.h:372
btCollisionWorld::objectQuerySingle
static void objectQuerySingle(const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, btScalar allowedPenetration)
objectQuerySingle performs a collision detection query and calls the resultCallback....
Definition: btCollisionWorld.cpp:590
btAssert
#define btAssert(x)
Definition: btScalar.h:131
btCollisionShape::calculateTemporalAabb
void calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const
calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0....
Definition: btCollisionShape.cpp:60
btTransform::setRotation
void setRotation(const btQuaternion &q)
Set the rotational element by btQuaternion.
Definition: btTransform.h:165
AabbExpand
void AabbExpand(btVector3 &aabbMin, btVector3 &aabbMax, const btVector3 &expansionMin, const btVector3 &expansionMax)
Definition: btAabbUtil2.h:26
btBroadphaseProxy::m_clientObject
void * m_clientObject
Definition: btBroadphaseProxy.h:103
btGhostObject::m_overlappingObjects
btAlignedObjectArray< btCollisionObject * > m_overlappingObjects
Definition: btGhostObject.h:38
btAlignedObjectArray::pop_back
void pop_back()
Definition: btAlignedObjectArray.h:199
btCollisionObject::getBroadphaseHandle
btBroadphaseProxy * getBroadphaseHandle()
Definition: btCollisionObject.h:389
btCollisionShape::getAabb
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const =0
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
btPairCachingGhostObject::addOverlappingObjectInternal
virtual void addOverlappingObjectInternal(btBroadphaseProxy *otherProxy, btBroadphaseProxy *thisProxy=0)
this method is mainly for expert/internal use only.
Definition: btGhostObject.cpp:70
btPairCachingGhostObject::removeOverlappingObjectInternal
virtual void removeOverlappingObjectInternal(btBroadphaseProxy *otherProxy, btDispatcher *dispatcher, btBroadphaseProxy *thisProxy=0)
this method is mainly for expert/internal use only.
Definition: btGhostObject.cpp:85
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
btVector3
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
btGhostObject::convexSweepTest
void convexSweepTest(const class btConvexShape *castShape, const btTransform &convexFromWorld, const btTransform &convexToWorld, btCollisionWorld::ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=0.f) const
Definition: btGhostObject.cpp:102
btTransform::getOrigin
btVector3 & getOrigin()
Return the origin vector translation.
Definition: btTransform.h:117
btAabbUtil2.h
btGhostObject::btGhostObject
btGhostObject()
Definition: btGhostObject.cpp:21
btHashedOverlappingPairCache::removeOverlappingPair
virtual void * removeOverlappingPair(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1, btDispatcher *dispatcher)
Definition: btOverlappingPairCache.cpp:272
btConvexShape
The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape...
Definition: btConvexShape.h:31
btCollisionWorld::RayResultCallback::needsCollision
virtual bool needsCollision(btBroadphaseProxy *proxy0) const
Definition: btCollisionWorld.h:231
btGhostObject::rayTest
void rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, btCollisionWorld::RayResultCallback &resultCallback) const
Definition: btGhostObject.cpp:146
btPairCachingGhostObject::m_hashPairCache
btHashedOverlappingPairCache * m_hashPairCache
Definition: btGhostObject.h:101
btHashedOverlappingPairCache::addOverlappingPair
virtual btBroadphasePair * addOverlappingPair(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1)
Definition: btOverlappingPairCache.h:130
btCollisionWorld::RayResultCallback
RayResultCallback is used to report new raycast results.
Definition: btCollisionWorld.h:204
btAlignedObjectArray::push_back
void push_back(const T &_Val)
Definition: btAlignedObjectArray.h:274
btGhostObject.h
btCollisionWorld::ConvexResultCallback
RayResultCallback is used to report new raycast results.
Definition: btCollisionWorld.h:340
btTransform::setOrigin
void setOrigin(const btVector3 &origin)
Set the translational element.
Definition: btTransform.h:150
btTransformUtil::calculateVelocity
static void calculateVelocity(const btTransform &transform0, const btTransform &transform1, btScalar timeStep, btVector3 &linVel, btVector3 &angVel)
Definition: btTransformUtil.h:125
btPairCachingGhostObject::btPairCachingGhostObject
btPairCachingGhostObject()
Definition: btGhostObject.cpp:59
btAlignedObjectArray::size
int size() const
return the number of elements in the array
Definition: btAlignedObjectArray.h:155
btRayAabb
bool btRayAabb(const btVector3 &rayFrom, const btVector3 &rayTo, const btVector3 &aabbMin, const btVector3 &aabbMax, btScalar &param, btVector3 &normal)
Definition: btAabbUtil2.h:125
btHashedOverlappingPairCache::~btHashedOverlappingPairCache
virtual ~btHashedOverlappingPairCache()
Definition: btOverlappingPairCache.cpp:47
btCollisionObject::getCollisionShape
const btCollisionShape * getCollisionShape() const
Definition: btCollisionObject.h:228